Immersive Visualization / IQ-Station Wiki

This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.

The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.

Difference between revisions of "FreeVR"

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(Initial version: I began with the outline from the Vrui page)
 
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=FreeVR VR integration library=
=FreeVR VR integration library=


[http://freevr.org FreeVR] is a VR integration library currently maintained at Indiana University's Advanced Visualization Lab.
[http://freevr.org FreeVR] is a VR integration library currently maintained by
Bill Sherman.
The design approach of FreeVR was to provide an API that call-for-call lines up with the CAVE library from the University of Illinois at Chicago.
The design approach of FreeVR was to provide an API that call-for-call lines up with the CAVE library from the University of Illinois at Chicago.
Occasionally new functionality was added, but little was left out.
Occasionally new functionality was added, but little was left out.
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* root/displaySize controls the relative size that the vis-world is rendered.  A good rule-of-thumb is to set this to be half the front screen's diagonal
* root/displaySize controls the relative size that the vis-world is rendered.  A good rule-of-thumb is to set this to be half the front screen's diagonal
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=Compiling FreeVR Applications=
=Compiling FreeVR Applications=

Latest revision as of 18:24, 31 August 2021

FreeVR VR integration library

FreeVR is a VR integration library currently maintained by Bill Sherman. The design approach of FreeVR was to provide an API that call-for-call lines up with the CAVE library from the University of Illinois at Chicago. Occasionally new functionality was added, but little was left out. Another philosophical decision was to be as minimalist as possible, depending on as few other resources, and thus being easy to compile on just about any OS version.

There are pre-existing FreeVR Applications written at the University of Illinois and DRI as part of our immersive visualization ensemble. But before using a FreeVR application, one must first install and configure FreeVR.

FreeVR Versions

The FreeVR API has been very stable, so most versions from the past few years will work, though of course bugs are eliminated in each version and a handful of nifty features are generally added. The most recently released version of FreeVR (as of this writing [10/31/12]) is 0.6c.

FreeVR Dependencies

Basic FreeVR depends only on two packages which are generally installed on any self-respecting computer:

  • OpenGL
  • X-windows

Optionally, FreeVR can work with:

  • OpenSceneGraph

Nothing else should need to be installed for the library, though some applications will make use of additional libraries.

Installing FreeVR

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Configuring FreeVR

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Compiling FreeVR Applications

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See Also