Immersive Visualization / IQ-Station Wiki

This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.

The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.

Difference between revisions of "Rendering"

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m (Some minor format fixes / Added RTiOW Book links)
m (Added a webpage link for 3D-DDA volume rendering)
 
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=Webpages=
=Webpages=
* [https://en.wikipedia.org/wiki/Path_tracing Path Tracing (WikiPedia)]
* [https://en.wikipedia.org/wiki/Path_tracing Path Tracing (WikiPedia)]
* https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing Wavefront Path tracing]
* [https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing Wavefront Path tracing]
* [https://www.reddit.com/r/VoxelGameDev/comments/4oo37g/expected_performance_for_raytracing_through_a Reddit discussion on 3D-DDA Volume Rendering]


=Papers=
=Papers=
* [https://www.sci.utah.edu/~wald/Publications/2023/rqs/rqs-preprint.pdf Data Parallel Multi-GPU Path Tracing (Ingo et al.)]
* [https://www.sci.utah.edu/~wald/Publications/2023/rqs/rqs-preprint.pdf Data Parallel Multi-GPU Path Tracing (Ingo et al.)]
* [https://archiv.ub.uni-heidelberg.de/volltextserver/27652/1/document.pdf "Acquisition Modeling, and Agumentation of Reflectance for Synthetic Optical Flow Reference Data (dissertation)]
* [https://archiv.ub.uni-heidelberg.de/volltextserver/27652/1/document.pdf "Acquisition Modeling, and Agumentation of Reflectance for Synthetic Optical Flow Reference Data (dissertation)]

Latest revision as of 21:38, 15 June 2024