Immersive Visualization / IQ-Station Wiki
This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.
The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.
Difference between revisions of "Rendering"
m (Some minor format fixes / Added RTiOW Book links) |
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=Webpages= | =Webpages= | ||
* [https://en.wikipedia.org/wiki/Path_tracing Path Tracing (WikiPedia)] | * [https://en.wikipedia.org/wiki/Path_tracing Path Tracing (WikiPedia)] | ||
* https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing Wavefront Path tracing] | * [https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing Wavefront Path tracing] | ||
* [https://www.reddit.com/r/VoxelGameDev/comments/4oo37g/expected_performance_for_raytracing_through_a Reddit discussion on 3D-DDA Volume Rendering] | |||
=Papers= | =Papers= | ||
* [https://www.sci.utah.edu/~wald/Publications/2023/rqs/rqs-preprint.pdf Data Parallel Multi-GPU Path Tracing (Ingo et al.)] | * [https://www.sci.utah.edu/~wald/Publications/2023/rqs/rqs-preprint.pdf Data Parallel Multi-GPU Path Tracing (Ingo et al.)] | ||
* [https://archiv.ub.uni-heidelberg.de/volltextserver/27652/1/document.pdf "Acquisition Modeling, and Agumentation of Reflectance for Synthetic Optical Flow Reference Data (dissertation)] | * [https://archiv.ub.uni-heidelberg.de/volltextserver/27652/1/document.pdf "Acquisition Modeling, and Agumentation of Reflectance for Synthetic Optical Flow Reference Data (dissertation)] |
Latest revision as of 20:38, 15 June 2024
This page references various (mostly modern) rendering techniques, in particular pointing to interesting papers and course work on modern rendering.
Books
Courses
- Cornell's Advanced Rendering course
- 2022-Fall lecture notes
- Radiometry
- Scattering (BRDF | Monte Carlo Integration)
- Monte Carlo Integration (Illumination) for Rendering
- Rendering Equation & Path Tracing
- Simple example implementations of Automatic Differentiation (Jupyter)
- Volume Light Tranport
- Volume Path Tracing
- Metropolis/Markov Chain rendering (slides only)
- Photo Mapping | Subsurface scattering (slides only)
- 2012-Spring lecture notes:
- 2022-Fall lecture notes