Immersive Visualization / IQ-Station Wiki
This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.
The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.
Difference between revisions of "Vrui"
(Added some configuration bullets) |
(Fixed the numbering in the installation section. Plus a couple other minor edits) |
||
Line 15: | Line 15: | ||
There are some significant differences, including many changes to the API, | There are some significant differences, including many changes to the API, | ||
as well as to the DeviceDaemon protocol. | as well as to the DeviceDaemon protocol. | ||
If you have applications written for both the 1.x and 2.x lines of Vrui, then you will need to have both installed. Fortunately, this is rather easy to do, and following these directions will ensure that your system will work with multiple versions of Vrui installed. | |||
==Vrui Dependencies== | ==Vrui Dependencies== | ||
Line 35: | Line 37: | ||
but should generally work for other versions of Vrui. | but should generally work for other versions of Vrui. | ||
<OL> | |||
<LI> Download Vrui | |||
: Download from the [http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/Download.html Vrui Download page] | |||
<LI> Untar in a local directory | |||
: <CODE>% tar -zxf Vrui-1.0-068.tar.gz</CODE> | |||
: <CODE>% cd Vrui-1.0-068</CODE> | |||
<LI> Adjust the makefile | |||
: <CODE>% $EDITOR makefile</CODE> | |||
:* set <CODE>INSTALLDIR</CODE> to "<CODE>/opt/VR/Vrui-1.0-068</CODE>" | |||
:*: NOTE: adding the build-version to INSTALLDIR helps avoid issues when upgrading | |||
:* add "-b" to the "<CODE>@install ... Share/Vrui.cfg ...</CODE>" line | |||
:*: (this will save you much grief in the future -- when you might otherwise wonder what happened to the config files you made) | |||
:*: NOTE: after the first install, commenting out this line entirely is recommended | |||
<LI> Fix a bug ''(update tracking for single tracker)'' | |||
: <CODE>% $EDITOR VRDeviceDaemon/VRDeviceManager.cpp</CODE> | |||
:* Change: "<CODE>if(trackerReportMask==fullTrackerReportMask)</CODE>" to "<CODE>if(trackerReportMask != 0)</CODE>" | |||
<LI> Fix another bug ''(proper window placement)'' | |||
: <CODE>% $EDITOR GL/GLWindow.cpp</CODE> | |||
:* Add after <CODE>XMapWindow(display,window);</CODE> | |||
<PRE> /* since XCreateWindow() doesn't properly place the window, we need to move it to the correct location */ | |||
XMoveWindow(display, window, windowPos.origin[0],windowPos.origin[1]);</PRE> | |||
<LI> Add a feature ''(remove decorations on full-screen displays)'' | |||
: <CODE>% $EDITOR GL/GLWindow.cpp</CODE> | |||
:* Add after <CODE>window=XCreateWindow(...)</CODE> | |||
<PRE> /* Add a block to turn off decorations when window is as big as one screen */ | |||
if ((windowPos.size[0] == 1920) && (windowPos.size[1] == 1080)) { | |||
unsigned long wm_hints[5] = { 2, 0, 0, 0, 0 }; /* the 4th element isn't really unsigned, but it's zero, so who cares */ | |||
XChangeProperty(display, window, XInternAtom(display, "_MOTIF_WM_HINTS", False), XInternAtom(display, "_MOTIF_WM_HINTS", False), 32, PropModeReplace, (const unsigned char *)wm_hints, 5); | |||
}</PRE> | |||
<LI> Compile | |||
: <CODE>% make -j 8</CODE> | |||
:: (this will take less than a minute) | |||
<LI> Install | |||
: <CODE>% sudo mkdir -p /opt/VR/Vrui-1.0-068</CODE> ''(or whatever version you are compiling)'' | |||
: <CODE>% sudo make install</CODE> | |||
:: (NOTE: after subsequent installs, you'll have to go to $INSTALLDIR and copy back from the saved backup config files) | |||
</OL> | |||
That's it! | That's it! | ||
Line 93: | Line 96: | ||
* Windows and Screens go hand-in-hand ''(I'd prefer them to be a single entity)'' | * Windows and Screens go hand-in-hand ''(I'd prefer them to be a single entity)'' | ||
* root/displayCenter — the place where the world will go when centering the display (including initial location) | * root/displayCenter — the place where the world will go when centering the display (including initial location) | ||
* root/displaySize is half the screen's | * root/displaySize controls the relative size that the vis-world is rendered. A good rule-of-thumb is to set this to be half the front screen's diagonal | ||
Revision as of 22:20, 18 April 2012
Vrui VR integration library
Vrui is a VR integration library from the University of California at Davis' KeckCAVEs facility. Vrui takes the approach of providing a framework into which applications are integrated and can take advantage of many different plugin tools and navigation controls that are independently created from the application.
There are pre-existing Vrui_Applications written at UC-Davis and DRI/INL as part of our immersive visualization ensemble. But before using a Vrui application, one must first install and configure Vrui.
Vrui Versions
There are currently two branches of Vrui (the 1.0 line and the 2.x line). There are some significant differences, including many changes to the API, as well as to the DeviceDaemon protocol.
If you have applications written for both the 1.x and 2.x lines of Vrui, then you will need to have both installed. Fortunately, this is rather easy to do, and following these directions will ensure that your system will work with multiple versions of Vrui installed.
Vrui Dependencies
Basic Vrui depends only on two packages which are generally installed on any self-respecting computer:
- OpenGL
- X-windows
There are also a number of highly-recommended packages that will enhance Vrui:
- zlib-devel
- libpng-devel
- libjpeg-devel
- libtiff-devel
- libasound2-dev
- bluez-libs-devel
Installing Vrui
These instructions have been tested with Vrui version 1.0-068 (the latest of the 1.0 line), but should generally work for other versions of Vrui.
- Download Vrui
- Download from the Vrui Download page
- Untar in a local directory
% tar -zxf Vrui-1.0-068.tar.gz
% cd Vrui-1.0-068
- Adjust the makefile
% $EDITOR makefile
- set
INSTALLDIR
to "/opt/VR/Vrui-1.0-068
"- NOTE: adding the build-version to INSTALLDIR helps avoid issues when upgrading
- add "-b" to the "
@install ... Share/Vrui.cfg ...
" line- (this will save you much grief in the future -- when you might otherwise wonder what happened to the config files you made)
- NOTE: after the first install, commenting out this line entirely is recommended
- set
- Fix a bug (update tracking for single tracker)
% $EDITOR VRDeviceDaemon/VRDeviceManager.cpp
- Change: "
if(trackerReportMask==fullTrackerReportMask)
" to "if(trackerReportMask != 0)
"
- Change: "
- Fix another bug (proper window placement)
% $EDITOR GL/GLWindow.cpp
- Add after
XMapWindow(display,window);
- Add after
/* since XCreateWindow() doesn't properly place the window, we need to move it to the correct location */ XMoveWindow(display, window, windowPos.origin[0],windowPos.origin[1]);
- Add a feature (remove decorations on full-screen displays)
% $EDITOR GL/GLWindow.cpp
- Add after
window=XCreateWindow(...)
- Add after
/* Add a block to turn off decorations when window is as big as one screen */ if ((windowPos.size[0] == 1920) && (windowPos.size[1] == 1080)) { unsigned long wm_hints[5] = { 2, 0, 0, 0, 0 }; /* the 4th element isn't really unsigned, but it's zero, so who cares */ XChangeProperty(display, window, XInternAtom(display, "_MOTIF_WM_HINTS", False), XInternAtom(display, "_MOTIF_WM_HINTS", False), 32, PropModeReplace, (const unsigned char *)wm_hints, 5); }
- Compile
% make -j 8
- (this will take less than a minute)
- Install
% sudo mkdir -p /opt/VR/Vrui-1.0-068
(or whatever version you are compiling)% sudo make install
- (NOTE: after subsequent installs, you'll have to go to $INSTALLDIR and copy back from the saved backup config files)
That's it!
Configuring Vrui
Configuring Vrui can be a very difficult task. A general hint is to find a working configuration setup that's close to what you want to do and then modify! As we gain more experience, we will put more specific advice/instructions here.
In the meantime, here are links to other sources of information:
- KECKCAVES Wiki page on Vrui Configuration
- Oliver Kreylos' Vrui online documentation has three pages on configuration:
Here are some unorganized bits of information as I encounter them during my trials (and tribulations):
- Comments are denoted with the hash (
#
) symbol through the end-of-line - When discussing Vrui configuration options, a directory-like syntax is used by the Vrui library (but not the configuration file). In the configuration files, sections have sections within them.
- In Vrui.cfg, the "root" section is the one selected for use, when not specified on the command line with the
-rootSection
option it defaults toDesktop
- In theory Vrui can use any coordinate frame. In practice, use Z-up since applications seem to assume this.
- thus, always set
root/upDirection (0.0, 0.0, 1.0)
- thus, always set
- Windows and Screens go hand-in-hand (I'd prefer them to be a single entity)
- root/displayCenter — the place where the world will go when centering the display (including initial location)
- root/displaySize controls the relative size that the vis-world is rendered. A good rule-of-thumb is to set this to be half the front screen's diagonal
Compiling Vrui Applications
Vrui comes with some example programs that can be quickly compiled and used for experimentation.
- Adjust the makefile
% cd ExamplePrograms
% $EDITOR makefile
- for Vrui 1.x: set
VRUIDIR
to "/opt/VR/Vrui-1.0-068
" - for Vrui 2.x: set
VRUI_MAKEDIR
to "/opt/VR/Vrui-2.3-001/share/make
"
- for Vrui 1.x: set
- Compile
% make
- Run
% ls bin
% bin/VruiDemo
- This should open a window with a spinning cube.
See Also
- Oliver Kreylos' Vrui page
- Changes between Vrui 1.x and 2.x
- IU AVL Wiki's Vrui page (which will often be in sync with this page) (Login required)
- VisualIdeation Wiki's Vrui page (Login required)
- An unofficial continuation of the Vrui 1.x series