Immersive Visualization / IQ-Station Wiki
This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.
The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.
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<div style="background-color:#c8f0c8"> | |||
'''<BIG>Immersive Visualization / IQ-Station Wiki</BIG>''' | |||
This site hosts information on virtual reality systems that are geared toward | |||
scientific visualization, and as such often toward VR on Linux-based systems. | |||
Thus, pages here cover various software (and sometimes hardware) technologies | |||
that enable virtual reality operation on Linux. | |||
The original IQ-station effort was to create low-cost (for the time) VR systems | |||
making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. | |||
That effort pre-dated the rise of the consumer HMD VR systems, however, | |||
the realm of midrange-cost large-fishtank systems is still important, and | |||
has transitioned from 3DTV-based systems to short-throw projectors. | |||
</div> |
Latest revision as of 20:28, 21 April 2023
Immersive Visualization / IQ-Station Wiki
This site hosts information on virtual reality systems that are geared toward scientific visualization, and as such often toward VR on Linux-based systems. Thus, pages here cover various software (and sometimes hardware) technologies that enable virtual reality operation on Linux.
The original IQ-station effort was to create low-cost (for the time) VR systems making use of 3DTV displays to produce CAVE/Fishtank-style VR displays. That effort pre-dated the rise of the consumer HMD VR systems, however, the realm of midrange-cost large-fishtank systems is still important, and has transitioned from 3DTV-based systems to short-throw projectors.